My newcomic is now active and live. Go check it out. I'll be posting new pages up every Monday and Friday.
http://www.drunkduck.com/Goblin_Tale/
The inner workings of Josh "Skull" Dixon's imagination. Discussions about his works from game design to animation and illustrating.
Thursday, May 31, 2012
Wednesday, May 30, 2012
This week my first Webcomic series will begin. You can check out the site on it first official day: May 31st and I will be posting comic pages on Mondays and Fridays each week, with this coming Friday (the 1st) as the first page posting. here is the link.
http://www.drunkduck.com/Goblin_Tale/5394863/
http://www.drunkduck.com/Goblin_Tale/5394863/
Tuesday, May 22, 2012
Currently, I am working storyboards for a few friends to make a short CG animation. As a challenge for myself and because I need to have the work that shows that i am able to do this I am designing the boards digitally. So here is a sample of how well this is working out, I am quiet proud of myself:
Also, here is a sample of a digital sketch of a background I came up with for this project:
All in all it is going well. i just need a day to get them all done and show them to the team and get the first critique on them.
Friday, May 4, 2012
Level Designs and Concepts pt 3
Here are some more of the concepts and Level designs I developed. These are the last ones and they all involve a electrical theme.
Labels:
character design,
conceptualizing,
design,
doodles,
game art,
Level Design,
online games
Wednesday, May 2, 2012
Game Designs and Concepts pt 2
Here are some more of the level designs I created at Deep Sky Studios for their game Scooter Shooter.
These one are all from the Ice level, my second favorite.
These one are all from the Ice level, my second favorite.
Labels:
conceptualizing,
doodles,
game art,
Level Design,
online games
Saturday, April 28, 2012
Game Designs and Concepts
Over Winter while I was interning at Deep Sky Studios here in Portland, OR. I was given the task to do over a few weeks to concept out some designs for different levels and obstacles for a game they are working on called "Scooter Shooter", which is a game for their animated series "Og's Adventures". So here are some of the designs and concepts I came up with and that you may or may not find in the game once it is complete; which might be soon.
First I post the Lava Level designs, which I feel is my top favorite designs. You'll notice that i like to write little notes to myself and the team about what things are, what they do, or even how they work. Can I say that Level design is loads of fun and hopefully I will get to work on some more in the future, because I had a lot of fun.
First I post the Lava Level designs, which I feel is my top favorite designs. You'll notice that i like to write little notes to myself and the team about what things are, what they do, or even how they work. Can I say that Level design is loads of fun and hopefully I will get to work on some more in the future, because I had a lot of fun.
Oh and I should point out that the game is a traditional Platform game in the same format as the Megaman Series, but done in flash with higher resolution.
Labels:
character design,
design,
doodles,
game art,
Level Design,
online games
Thursday, April 26, 2012
Musical Birds
tones. The have several different feathers of varied thickness and lengths that can create many different tones. They use all of this just to mate.
Anyway, here is a quick paint I did of one of these birds.

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