Monday, October 31, 2011

Saturday, October 29, 2011


Happy Halloween. I for one love this holiday because you get to dress up in costume and no one looks at you like your weird. Not that usually stops me anyway.

Friday, October 21, 2011

Sword Swing Animation part: 3

Here is the final result of the Sword Swing animation. I'm pretty happy with it. I adjusted the timing for the arms, spent more time working with the left arm to make it look and feel more natural. I added in the facial expression, not my strongest area, but something I will be working on more and more over the next few weeks. I also added some color textures to the Goon's body to make it appear as if he was wearing a little leather underoos and some pieces of armor.

Wednesday, October 5, 2011

Sword Swing Animation part: 2

I have smoothed out the tangents and played with the timing. You may also note that I completed changed the character's Left arm. I did this because of the fact that the previous poses for this arm was floating a bit and had an instant where the arm did a 180 flip before grabbing onto the sword.. Which is always fun when that happens. On top of all of this the arm was a little to active, too much movement that was distracting from the overall action.

Now I need to add some slight movement to the fingers on the left hand so they don't appear to be so stiff. I also need to go through and add the facial expressions to finish of this piece.

Monday, October 3, 2011

Sword Swing Animation

I am currently working on a CG Animation of a the Goon Character model preforming a sword combat. The first steps I took were to study an individual swinging a sword with a purpose. I found Several good references on youtube and in several books. Once I had an idea of the direction I wanted the animation to take, I sketched out the key poses. Once the Key poses looked the way i wanted them I set up the scene in Maya and began to pose Goon in the the poses I had sketched, while keeping the Tangents in the graph Editor as Step Tangents. Once I was done here is what I ended up with:

This didn't look to bad. So i decided to make a few adjustments to the poses I had here and then start to add inbetweens to smooth out the larger motions and adjust the timing.

As you can see the Animation is coming along nicely. Now I need to change the Step Tangents to Spline Tangents and then clean up the tangents and smooth out the motion as we go. I'll post the finished animation when I am finished.