The inner workings of Josh "Skull" Dixon's imagination. Discussions about his works from game design to animation and illustrating.
Monday, August 15, 2011
Knight Tale: 2
Thursday, December 23, 2010
My Senor Thesis: Design As Story
Story as Design:
Drawing is the Key Element to Design:
Acting is fundamental to Story:
The Magic of Imagination:
References
Tuesday, August 3, 2010
Paper Indians
Take a look: Paper Indians.
Thursday, January 21, 2010
Some Recent Animations
Animators as of late have become lazy in the TV field. Recently I watched the first Four episodes of “Secret Saturdays” from Cartoon Network. I enjoyed the freshness of the storyline and felt even if the villain was defeated the show could continue on. However, I noticed that the character design style lacked something. In fact, it lacked feet. All the main characters on this show, that were human, all had lazy big booty feet. Why? Did they just figure that the character was only important above the waist? And then there was the fact that if a character did have normal looking feet they were a background "Extra"- usually a female. In fact this has bothered me so much that I couldn't continue watching the show.
Recently, I also watched a few episodes of the “Ironman: Adventures” show and had to wonder about why the characters wore the same clothing every day. I mean, this is a serious styled show, nothing like the Flintstones for example where you would expect the character to wear the same thing day in and day out.The designers seemed to have put a lot of though into the show - which makes me want to see the concept art for it. I bet its all quite lovely. I'm thinking that This is more of a combination of lazy modelers and the producers who don't want to spend the extra money on several sets of clothing for each character. At least they all have normal sized feet and ankles.By the By, I really like the storyboards off to the left.
Wednesday, September 2, 2009
Animation Character design
I am working on designing two characters for my final project in my adv. Animation class. My first step is to figure out the basic shapes that I want to use. This is what we call “Shape Language”. This is because it is much easier to move simple shapes around then complex ones when it comes to animation. So if I have the simple shapes figured out first then half my work is done.
When designing character there are a few things that I have to keep in mind: Shape (which I already talked about), silhouette (which will help the characters read better.), and attitude (this would reflect the character’s personality). These are even more import for the turnaround, if everything is not designed correctly then the turnaround of the character will look weird and then I’ll have to go back and fix the designs and have to do a new turnaround until I get it right. So it is best to get everything looking right the first time.
The child character was not working out right. First time it was because he did not fulfill the one requirement for the project; he is a bit too skinny. So I tried to make him more fat, however, this did not look good either so I ended up going back to my sketches and going with another character that worked better.
Sunday, August 9, 2009
Fred Gardner: Layout artist
Fred is currently working on a Tom and Jerry cartoon that will be coming out for the new Sherlock Holmes movie that has Tom and Jerry living in Mr. Holmes' house. Fred is the led Layout artist on the project and for those of you who don't know, a layout artist creates all the backgrounds for a cartoon. And some would say, "hey, thats easy", but there is a lot more to creating Tom and Jerry backgrounds than i would have thought. For instance, the WB wants the style of this Tom and Jerry cartoon to be more in the style of the Tom and Jerry cartoons made during the 1940's when it was produced by MGM. At the same time Fred uses photos take at the Muesum Sherlock Holmes house in england as a reference when designing the layouts for the cartoon. And if you have never seen the Sherlock Holmes meusum you should check it out; but in this case i will say that it is full of stuff. All kinds of crazy stuff that would make a steampunk pee his/her pants. But that doesn't work for a Tom and Jerry cartoon. The next time you watch a Tom and Jerry cartoon, check out the background at some point. Theres is very little in those backgrounds- no matter who is animating that cartoon. So Fred had to not only make this look ike sherlock Holmes apartment, but also keep the backgrounds becoming overloaded with too much visual information.
He was showing us he's process with a few of the backgrounds and it just amazing to see how someone like him thinks. And how he works out this problems that i spoke about. Unfortinately, i don't have a photos of the project he is working on to show or i would. There just awesome. And there all designed on sheets of paper that measure something like: 4ft x 1ft in length- mostly for pan shots designed to follow Tom and Jerry back and forth across the screen during a chase scene.
he had also showed us some of his past works like some of the backgrounds he did for movies like the Iron Giant and back grounds for the animated Hercules TV show.. Which apparently, was created at the same time as the movie- which seems a bit weird to me.
He also gave us a lot of great advice: such as if you are ever offered a job doing anything- just say yes and figure out how to do it later. So if you are offered a job to animate something and have no animation experience- take the job anyway and figure out how to animate later.
