The inner workings of Josh "Skull" Dixon's imagination. Discussions about his works from game design to animation and illustrating.
Saturday, February 5, 2011
Recently, I started to animate for a video game that is in production at the Portland AI. The first character they gave me to animate was a Spider and my first thought was, "oh, no. A multiple legged creature, dear me." But it turned out easier than I had originally thought it would. Here is the walk and bite animation i did for the game.