Here are some more of the concepts and Level designs I developed. These are the last ones and they all involve a electrical theme.
The inner workings of Josh "Skull" Dixon's imagination. Discussions about his works from game design to animation and illustrating.
Showing posts with label doodles. Show all posts
Showing posts with label doodles. Show all posts
Friday, May 4, 2012
Wednesday, May 2, 2012
Game Designs and Concepts pt 2
Here are some more of the level designs I created at Deep Sky Studios for their game Scooter Shooter.
These one are all from the Ice level, my second favorite.
These one are all from the Ice level, my second favorite.
Labels:
conceptualizing,
doodles,
game art,
Level Design,
online games
Saturday, April 28, 2012
Game Designs and Concepts
Over Winter while I was interning at Deep Sky Studios here in Portland, OR. I was given the task to do over a few weeks to concept out some designs for different levels and obstacles for a game they are working on called "Scooter Shooter", which is a game for their animated series "Og's Adventures". So here are some of the designs and concepts I came up with and that you may or may not find in the game once it is complete; which might be soon.
First I post the Lava Level designs, which I feel is my top favorite designs. You'll notice that i like to write little notes to myself and the team about what things are, what they do, or even how they work. Can I say that Level design is loads of fun and hopefully I will get to work on some more in the future, because I had a lot of fun.
First I post the Lava Level designs, which I feel is my top favorite designs. You'll notice that i like to write little notes to myself and the team about what things are, what they do, or even how they work. Can I say that Level design is loads of fun and hopefully I will get to work on some more in the future, because I had a lot of fun.
Oh and I should point out that the game is a traditional Platform game in the same format as the Megaman Series, but done in flash with higher resolution.
Labels:
character design,
design,
doodles,
game art,
Level Design,
online games
Friday, November 25, 2011
Monday, November 14, 2011
Goblins

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